Hate Is No Game

Titelblatt der Studie Hate Is No Game
Empirische Studien
Pädagogische Aspekte
Politische Aspekte
ADL Center for Technology & Society
38 Seiten

Hate Is No Game - Hate and Harassment in Online Games 2022

In 2021, ADL found that nearly one in 10 gamers ages 13 to 17 had been exposed to white-supremacist ideologies and themes in online multiplayer games. An estimated 2.3 million teens were exposed to white-supremacist ideologies in multiplayer games like Roblox, World of Warcraft, Fortnite, Apex Legends, League of Legends, Madden, Overwatch, and Call of Duty.

Hate and extremism in online games has only worsened since last year.

ADL’s annual report on experiences in online multiplayer games shows that the spread of hate, harassment, and extremism in these digital spaces continues to grow unchecked. Our survey explores the social interactions, experiences, attitudes, and behaviors of online multiplayer gamers nationwide. For the fourth consecutive year, the already-high rates of harassment experienced by a nationally representative sample of nearly 100 million American adult gamers increased. According to the Entertainment Software Association, 76% of gamers in the United States are over 18.

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